Author: Richard Hundhausen
Last Friday, Scott Chestnut passed through Boise, so Becky (Rosholt) Madron put together an impromptu reunion for the old man. We met at a new pub/eatery in Eagle called Artesian's.
(Can you recognize …
Read more →Thank you for attending my Team Edition for Architects talk
Here are my slides from yesterday's presentation at Tech-Ed 2006 SEA. Thank you to the many delegates who joined me for the session.
Read more →Visual Studio Team System Public MSDN Chat
Visual Studio Team System Public MSDN Chat
Come and join members from the Visual Studio Team System product group to discuss features available in Visual Studio Architect, Developer and Tester …
Read more →Good book on NAnt and CruiseControl.NET
Some students told me about this book, and I think I’ll pick it up. Steven Borg just bought a copy as well.
The book is titled “Expert .NET Delivery Using NAnt and CruiseControl.NET …
Read more →Track your activity throughout the day
I heard a cool idea from an attendee of Devscovery last week. He said that his wife is a consultant who switches tasks throughout the day. Like most consultants, we have a hard time remembering what …
Read more →Good article on using the TFS Version Control object model
Thanks to Eugene and his crew over at Attrice, the makers of the Team Build Sidekick and other Team Foundation Sidekick widgets. They have just published a nice article describing how they …
Read more →Thanks to Steven Borg for letting me know about FlickrStorm, which allows you to search by keyword and find photos other people have uploaded. Sweet!
Read more →Data Dude presentation for the Redmond .NET User Group
If you are in the Seattle/Redmond area, join me tonight while we look at CTP 5 of the Visual Studio Team Edition for Database Professionals.
I'll be starting at 7:15 pm tonight in building 40 at …
Read more →The ultimate in Build Integration
I was recently at a client site in Phoenix, teaching a VSTS/SCM course. They have integrated an Ambient Orb Device into their automated build process. If the build passes, it glows …
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